TruckSim Map Bilder Show

hier könnte auch dein Bild stehen ...


  • Mit Patch 1.19 kam der Mod Manager ins Spiel. Doch um Mods korrekt dort anzuzeigen braucht es ein paar Änderungen.
    Zum ersten benötig man eine 'manifest.sii'.

    { # ".package_name" does not matter as the dot at the beginning of the file means that this unit is anonymous.
    # Please keep this form to not make any conflicts with other mod packages (name collisions).

    mod_package : .package_name

    # Package version can be any string with any length.
    package_version: "1.0 Release 3"
    # Display name can be any string with any length.
    display_name: "My mod"
    # Author can be any string with any length.
    author: "My Nick"
    # Categories is an array of strings.
    category[]: "ui"
    category[]: "truck"
    # Icon inside the root directory of the mod.
    icon: "mod_icon.jpg"
    # Description file inside the root directory of the mod.
    description_file: "mod_description.txt"
    # compatible_versions[]: "1.19.*"
    # Mod is compatible with 1.19.X..

    Man erstellt einen Beschreibungs-Text (.txt-Datei), der Dateiname wird in der 'manifest.sii' festgelegt.
    Dann wird ein Bild (JPG!) in der Größe mit den Abmessungen 276 x 162 px benötigt. Den Dateiname legt man wiederum in der 'manifest.sii' fest. Diese drei Dateien kommen ins 'Hauptverzeichnis' der scs-Datei (ins sog. "Root").

    Hier noch die englische Beschreibung dazu, das Original dazu findet sich hier: Euro Truck Simulator 2 | Mod Manager

    Spoiler anzeigen

    We do not limit attributes by length but some places where those meta data are displayed have limited space. To avoid problems we perform cutting of the values to fit the UI. Cutting will simply cut the string at some point and add ".." at the end of the string to mention that there is more content but it does not fit there.

    Type: string
    The version of the mod package.

    Type: string
    Display name of the mod. If none is specified name of the package without extension is used.

    Type: string
    Author name.

    Type: array of strings
    List of categories. Currently we limit categories up to 2 per mod. If you use more than two only first two will be used. If none is specified mod is assigned to "Others" category. You can use only categories from the set defined in "CATEGORIES TO USE"

    Type: string
    Name of file inside the root of the mod package directory which contains the icon image. Can be only .jpg file with exact size: 276x162px

    Type: string
    Name of file inside the root of the mod package directory which contains the description text. Description file has to be simple text file with .txt extension saved in UTF-8 encoding. Content of the description file is shown in mod details window and should include information about usage of your mod, additional credits of included mods etc. For possible text formatting see section "DESCRIPTION OF YOUR MOD"

    Type: array of strings
    List of compatible game versions. If the list is present and the game version does not match any version from that list, the user will be unable to use the mod and he will have to wait for author to update it. Shall be used only for mods that are likely to get broken, like a map mods.
    Note: If you want your mod to be compatible with all versions simply skip this parameter. Note also that formatting of the Steam version with "s" suffix (for example: 1.18.1s) does not exist in this versioning so please do not use it.

    Each item from the list supports wildcards formatting shown below:
    compatible_versions[]: "1.19.*"
    This means that the mod is compatible with all "1.19.x" versions, e.g. all patches with number starting with 1.19 are compatible. Examples in the table show compatible game versions for the string "1.19.*":
    Version Compatible?
    1.18.1 no
    1.19.1 yes yes
    1.19.4 yes
    1.20.4 no

    You can also specify support for only one revision of the game which is not recommended as we do not change game a lot between minor patches.

    For example:
    compatible_versions[]: "1.19.1"
    This usage is not a good idea as your mod will work only with the 1.19.1 version.
    If we will release some hotfix, your mod will simply be incompatible with it.

    You can also use more than one compatible version definitions, like this:
    compatible_versions[]: "1.19.*"
    compatible_versions[]: "1.20.*"

    This way you support both 1.19 and 1.20 patches.
    REMEMBER! If you specify a very restricted set of versions, users of your mod may wait for you, to release a hot fix for the mod even if you have to change only the version number and your mod is 100% compatible with the latest release.

    Mod types and configurations for them:
    • Map mods
    compatible_versions[]: "X.X.*"
    Just check if major game version part matches. We might break map compatibility between major patches (1.17 > 1.18 for example) so you have to re-export your map mod from the map editor again. Between patches (like 1.18.1 > 1.18.2) there is a very small chance that we will introduce some critical change to map formats and thus break compatibility.
    • Tuning parts, trucks, model sets and any other
    The best way is not to use this variable as there is a very small chance that your mod will be broken.


    Set of valid categories which you can use as value of "category" array entries:
    • truck
    • trailer
    • interior
    • tuning_parts
    • ai_traffic
    • sound
    • paint_job
    • cargo_pack
    • map
    • ui
    • other


    Description text length is not limited. Moreover there is also additional ability to colorize your mod description with BBCode tags.

    List of available color tags:
    Tag Result color
    [red] #FF2626
    [green] #75FF00
    [blue] #12ABE5
    [normal] Default font color used in UI
    [white] #FFFFFF
    [orange] #FFAE00

    For example:
    [red]Hello [green]Wor[orange]ld
    Will result in: Hello World

    2.657 mal gelesen

Kommentare 3

  • Benutzer-Avatarbild

    Snowman -

    @Sebbel, nein ist nicht zwingend notwendig.

  • Benutzer-Avatarbild

    Sebbel -

    kurze frage, ist eine "description_file" zwingend notwendig?

  • Benutzer-Avatarbild

    Maddison -

    Mensch, Ihr seit ja fix im Lesen :D Kaum getippert, schon haut Ihr mir nen Plus in die Like-Statistik ;) :D :D Ihr Nasen :D